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This Is The End, My Friend.


Simon Carless: OK, if you're reading GameSetWatch, prepare for some bad news. I'm afraid we're putting the site on semi-permanent hiatus, as of, uhm, this very post, after 6 years (wow!) of reporting the best, brightest and weirdest in alt.games news.

I'll let current editors Eric Caoili and Danny Cowan have their say after I contribute a few words, but first, I'mma let myself end things out with a brief eulogy to the site, which I founded back in November 2005.

And here's the kickoff post, revealing launch contributors including current IGF chairman Brandon Boyer, Kotaku/MeatBun and now GameTrailers stalwart Michael McWhertor, Gamasutra news director Frank Cifaldi, and the ever-awesome Alice Taylor, as well as Game Developer mag EIC Brandon Sheffield (and yep, Insert Credit, which I also contributed to sporadically, was def. an inspiration for GSW.)

Although that initial line-up was kinda awesome, and they certainly contributed _some_, a look through the early years revealed mainly boundless OCD-like enthusiasm for me in terms of finding _weird video game stuff_, including Lil Jon's crunk golf game and lots more. Did I really check 500+ RSS feeds _daily_ for GSW? Apparently...

In the first few months, you'll also find awesomeness like a LimeLife press kit unboxing from Frank (we have a bug with old author names not being displayed right, sorry about lack of crediting there!). We also started up a bunch of columns, one of the signature parts of GSW in its early and mid-life.

Probably this would be a good time for me to say thanks to everyone who submitted columns over the years we ran them. Some of the standouts include John Harris' @Play, which is practically the Roguelike bible, as well as Kevin Gifford's Game Mag Weaseling and, of course, Game Time With Mr. Raroo. But there are LOTS more - feel free to link to others in comments if you have some you'd like to highlight.

We also ran some odd meta-posts out of our Gamasutra coverage from time to time, such as this poignant anecdote: "Just before the press conference itself started, there was a call over the PA for a Lexus with the numberplate 'Factor5' to be moved by the owner, because it was blocking something and would be towed otherwise. Just because you make neat-looking PS3 dragon games like Lair, it doesn't mean you can flaunt the rules of parking, Julian Eggebrecht."

Then things started to get a bit busier with my fulltime job (running Gamasutra, Game Developer, and eventually overseeing all of our products, including the GDC shows). So through into 2008 you'll see there are just daily links roundup posts, and the majority of the rest of the content was 'best of' original material from Gamasutra, with GSW columns included as well. (Oh man, and I just remembered the rather awesome comics column by Skullgirls artist Jonathan 'Persona' Kim we ran.)

The story of 2009 and 2010 is of further transition, after we poached the excellent Eric Caoili, who co-edits Tiny Cartridge and has an excellent mind for alt.links, to co-edit and eventually lead the site, and as we gradually dialed down the amount of columns (the only thing I was managing regularly for GSW at that point!).

We eventually phased the columns out this year in favor of all original posts by Eric and the awesome Danny Cowan. A greater amount of all-original posts (also including the memetastic Matt 'FortNinety' Hawkins for a few months!) was our preferred method of delivery, and everyone was having a lot of fun doing it.

So, why are we stopping? Well mainly, we're seeing an increasing overlap with sister site IndieGames.com, just in terms of some of the best material out there being indie-related. So Danny is going to go and blog over there, while Eric comes back to help us a bit more on mothership site Gamasutra.

But we also think that mainstream game blogs are doing a much better job nowadays of including the weirder and alt.links in amongst their gaming news. So it's not like GSW is _irrelevant_ as such. But it's never really been that relevant to start with - it's always been an entertaining fripperie.

But I'd like to thank _everyone_ who contributed to GSW over the years - you guys rock. It's obviously something I care about, and y'know, as much as there's more to life than blogging about weird video game stuff, there's a lot of love and passion around this subculture. I know we published a whole lot of stories that wouldn't have got picked up like they did, and I think that made some people happy. And making people happy is important.

Anyhow, I've grandstanded for long enough. We're leaving the site up intact (no nuking for us, Jason Scott, fear ye not!), but there will be no more updates starting today. So long, and thanks for all the fish, as everyone is obligated to say at this point. Over to Eric and Danny...


Eric Caoili: What initially and always attracted me to GameSetWatch was that it always offered something you couldn't find anywhere else: Leigh Alexander's risque Aberrant Gamer column, John Harris dissecting roguelikes and introducing so many people to the genre through @Play, and Simon's link round-ups that seemed to be pulled from corners no one even knew existed.

Years after coming across the site and keeping a close eye for updates on my RSS feed, I was asked to head GameSetWatch -- a tremendous honor -- and I tried my best to continue that tradition of finding and sharing items yet undiscovered, like the Mike Tyson's Intergalactic Power Punch NES ROM, Zookeeper's surprisingly sad story, and the amazing walking warlord pedometer/game.

As Simon points out, though, many other sites have increased their coverage of indie projects, obscure games, retro remakes, strange imports, chiptune events/releases, oddball auctions, amazing fanart, and other gaming miscellany in the past year or so, making a site dedicated to such curiosities less essential. No less special, but not so vital to followers of these niches.

Thanks for coming to the site for so long, and for reading a few of my 3,400+ or so posts. And much appreciation to Simon Carless, Danny Cowan, Matthew Hawkins, and our columnists, who've all made writing for GameSetWatch one of the most enjoyable gigs an alt.game blogging fan could ever ask for.


Danny Cowan: I'll miss you, GameSetWatch. Writing for this site has spurred my creative output. It's given me a new appreciation for my hobby. If it weren't for GameSetWatch, I may have never discovered wonderful things like, say, an NES gameplay compilation set to an '80s dance megamix. (Seriously, the mere existence of that series just makes me so, so happy.)

I appreciate that GameSetWatch gave its writers a platform to share their enthusiasm for the obscure and the particular. Aside from giving me an outlet for my pinball fetish and my love of all things Cheetahmen, GameSetWatch featured a number of worthy creations that the mainstream press would have otherwise overlooked. Hopefully, our daily updates have been enlightening and entertaining...or, at the very least, not too boring.

I admit that I'll miss having an excuse to babble on about old games or fan translations or speedruns or whatever on a daily basis, More than that, however, I'll miss reading a site maintained by people who genuinely care about the things that they're covering. There isn't another gaming blog out there that's quite like GameSetWatch, and its closure means that I now have a rather large void in my daily Internet rounds.

Simon, Eric, Matt, and everyone in the Gamasutra crew -- you guys rule. Our columnists also rule. And you? You're pretty cool too, I guess.

It's been tons of fun. Thanks for reading.

[Image via Cheshirechest]


Tilt Warning: Pinball News Overload


After having an absolute blast playing several Stern tables (e.g. The Sopranos, Nascar, Family Guy) for hours with friends over the holiday weekend, I really wish I had spent more time talking about recent pinball machines at GameSetWatch, especially since so few other video game blogs mention them. Regrets!

I'll try to make up for it a little with this post -- let's start with the above image for the "beginning stages" of the first prototype for the Emerald City Limited Edition Wizard of Oz machine, the first table coming from recently founded company Jersey Jack Pinball. Please follow ECLEWOZ's development here, and support Jersey Jack!

You can't talk about modern pinball without mentioning Stern, which just debuted three cabinet designs and improvements for LE Transformers Pinball. It has also been putting out a mini-documentary series for Transformers Pinball, which you can watch here.

And speaking of Pinball-themed documentaries, Brett Sullivan's award-winning film Special When Lit: A Pinball Documentary is now streaming on Netflix and worth a watch. And of course, I must point you to Pinball Donut Girl, another documentary about this fine co-op tradition, which is in production and needs your attention.

Upcoming virtual pinball games to look out for!: Farsight Studios' Pinball Arcade (iOS, Android, Xbox 360, PS 3, PS Vita, and 3DS), and Zen Studio's Zen Pinball (iOS) and Zen Pinball 3D (3DS eShop), and Game Prom's Da Vinci Pinball (iOS and Mac, DLC for the company's previously released Pinball HD).

They don't capture half the experience of playing on a real table, but they're wayyy cheaper to buy and maintain. If you'd like to keep up with the latest going-ons in the pinball world, Pinball News and Arcade Heroes are both excellent places to start.


Katsuya Terada Has A Tumblr!


I've talked much before about Katsuya Terada, the super talented Japanese illustrator who's contributed artwork to games and game guides like Jake Hunter, Final Fantasy, Wizardry, Tekken, Culdcept, and many other series.

He's also worked on concept art and character designs for films like Blodd: The Last Vampire, Hell Boy, and Sucker Punch. You probably know his work best from his amazing pieces for the Legend of Zelda guides.

For those who want to follow his work, Terada has started a new Tumblr blog for his illustrations, Terra's Sketchbook, which already has 20+ updates. It's mostly from his non-game related pieces, but there's still lots of great stuff there.

[Via Jakten]


Gunpoint Video Shows Off Elevator Hacking, Security Guard Defenestrating

Ever since the group behind stealth puzzler Gunpoint replaced the project's placeholder graphics with a dark and detailed look that actually seem to do the game's concept justice, I've hoped that a video would come out to show the new graphics in motion.

Indie developer Tom Francis (John Roberts and Fabian Van Dommelen helped with the art) has finally released that clip I've been waiting for two months later -- watch this walkthrough video in full-screen to see hot great this looks all animated and whatnot.

Here Francis takes us through a few stages, explaining the premise, missions, upgrades, and most importantly the Crosslink system that allows you to hack into light switches, elevators, and other electronics to manipulate the stages and their security guards.

Gunpoint is expected to release for Windows first around "probably Christmas". Francis also hopes to create a version for Linux systems, but he admits he doesn't know how to port this Game Maker title yet.

[Via Kotaku]


2011: A Year In Orange And Blue Video Game Covers

Movie posters are notorious for overusing orange/blue contrast, but video game covers are even worse. It's gotten especially bad over the last year, as I noted in a previous feature.

It's the lack of imagination that gets me, I suppose. These covers almost always follow a strict formula: a vertical line down the middle of the package divides orange and blue, often as a lazy way to distinguish opposing factions. Effectively, game publishers are saying, "There are good guys and bad guys in this game. There will be conflict. You like conflict. Buy our game, idiot."

Publishers also think that some regions are stupider than others, as demonstrated by the difference between the North American and European boxart for Tron: Evolution: Battle Grids. Gamers in the United States are dumb, make no mistake, but at least they're able to grasp the cover art's creativity and subtlety without needing additional color to drive the point home.

(The point, by the way, is that two guys are fighting.)


The phenomenon isn't exclusive to western territories, either; it creeped over to Japan in recent months. It's a good thing, too, because otherwise, you might never know that Nurarihyon no Mago: Hyakki Ryouran Taisen and Sengoku Basara 3: Utage are games in which people solve disagreements with violence.


Namco's a fan, too. You may not realize this, but did you know that fighting games involve people fighting? The red and blue colors say so!


Namco produces appropriately colored accessories as well. Ideally, when you're playing a competitive fighting game, your left hand should be stuffed in a bucket of ice (to keep you cool under pressure), while your other hand should be on fire (to help you push the buttons faster). It's also great if you want a fight stick that looks like a variety pack of Doritos.


Mobile games are also catching on. In Life Is Crime, the red side represents crime, while the blue side is also crime.


Granted, the color scheme actually makes sense with superhero games, even if these covers look like they took all of five seconds to design. "Cyclops is blue! And, uh...crap, who's a bad mutant that wears red? Oh, Magneto!"


So when does the color scheme not make sense? Well if it can apply to an 8-bit demake of a Japanese visual novel, I think it's safe to say that you can use it with anything.


...including dancing games. I'm having trouble seeing the conflict here. Does the orange side represent Stop Diabetes? Maybe we should be teaming up with Stop Diabetes instead of fighting them.


Sometimes, it's hard to tell which is the good side and which is the evil side. I don't care, either. I'm siding with Cookie Monster.


Behind The Scenes Of Mario Kart 7's Commercial

It's easy to see something like this U.S. commercial for the Nintendo 3DS's upcoming Mario Kart 7 game, and assume all the neat stuff here is done in post-production, with everything but the actors themselves CG-d.

While that's true for the effects and objects floating around the course (e.g. Cheep-Cheeps, item boxes), the carts themselves and the stunts were in the original film, according to these clips I came across in Drivers Inc.'s Vimeo account.

The videos below show that the stunt driving team worked with the wacky drivable carts that look just like what you see in the commercials, and set up a scary double-crane and ramp setup to shoot a vehicle grabbing some air.

I wish there were more of these clips -- really, I'd love to see a real race of the carts without all the fancy effects added in.


Ezio Beating The Ladies Off With A Stick On Dating Site


I'm unsure what would posses someone to create a profile for Ezio Auditore da Firenze, protagonist of Ubisoft's recent Assassin's Creed games, on a dating site, but someone did, and, the fictional character appeared to generate a lot more interest from women than some real-life dudes I know who've experimented with these services.

Maybe it's that exotic name? His tall frame and athletic body type? Or his exciting bio: "I was a seducer of women and a playful man, I possessed acrobatic skills far beyond those of my peers, barring my brother. I came from an affluent background and had many friends until the deaths of my father and brothers drove me out of Florence for many years."

Whatever it was, it fooled several women into believing the image above is a real photo, and some contacted the assassin to learn more about him. Reddit user Bombadil posted screenshots of their exchanges with Ezio for our entertainment:





More Zen Pinball Hits iOS, eShop This Week

Zen Studios is bringing more of its downloadable pinball games to portable platforms this week, starting with Zen Pinball for iPad/iPhone/iPod Touch, which will feature a mix of the studio's original designs as well as Marvel-licensed ones.

The developer will offer three tables at launch, one of those being "Sorcerer's Lair", which will be available completely for free -- you'll have to purchase the other tables. The game will have achievements, leaderboards, and hot seat multiplayer.

It sounds similar, if not nearly identical, to Zen Pinball THD (trailer above), which was also a port of PSN's Zen Pinball and released to Tegra 2-powered Android devices earlier this year with Sorceror's Lair and other tables.

And in Europe at least (no word yet on whether the same is true for the U.S.), Zen Pinball 3D is releasing to the Nintendo 3DS's eShop this week with four diferent tables: "Shaman", "El Dorado", "Earth Defense", and "Excalibur".

[Via crackervizzo]


Game Paused: New Mario, Zelda, and L.A. Noire Tees


The folks at game-themed apparel shop Game Paused relaunched their site recently and added three new tees to its line, paying homage to beloved titles old and new, including The Legend of Zelda, Super Mario Bros., and L.A. Noire.

Game Paused's Super Mario design is especially nice, riffing off the four-color lineart that was on the Super Famicom's Japanese packaging. The Zelda 25th anniversary shirt is neat, too, featuring dozens of familiar icons from the series.

You can pick them up for around £22-24 ($34-37) each, with free shipping, on Game Paused's site. Make sure to admire the exploded Game Boy and Genesis/Mega Drive, Sack Boy, Link cosplay, and Halo designs there, too.


If Studio Ghibli's Ponyo Was A GBC Game

If Studio Ghibli made licensed games for its films instead of collaborating on original titles (e.g. Magic Pengel, Ni no Kuni), this is what one of them woud sort of look and sound like! That's presuming the famed animation house would create a game for a 2008 film like Ponyo on a 1998 handheld like the Game Boy Color.

Feegrita Sinclair and Mee-lin created this short video for a school project, animating Hayao Miyazakis' charming goldfish-becomes-a-human-girl movie as an 8-bit title, throwing in some Super Mario Bros. sound effects and a chiptune-style arrangement of Joe Hisaishi's score. I would be down for this.


Seven Years Of World Of Warcraft

Seven years ago today, Blizzard Entertainment launched , the company's most successful game to date and one of the most influential online games of all time.

The MMORPG, with 10.3 million current global subscribers, has seen tremendous success since its launch in late 2004, and still serves as the gold standard by which the industry judges the commercial success of an MMORPG.

Of course, the game has gone through quite a bit over the last few years. It has seen three major expansions, broken numerous sales and activity records, and has certainly been the focus of its fair share of controversies. Yet despite how the game or the industry may have changed since 2004, World of Warcraft remains a highly relevant force in the games business.

To celebrate the game's latest anniversary, Gamasutra's Tom Curtis took a look back at the history of World of Warcraft, recalling its most pertinent developments, its significant milestones, and the most memorable moments from throughout its development.

The story starts to take root even further than seven years ago, as it was in 1994 when Blizzard introduced us to the world of Warcraft with the real-time strategy game Warcraft: Orcs and Humans.

The company officially announced World of Warcraft in 2001 at the European Computer Trade Show in London. Shortly after that announcement, DFC Intelligence analyst David Cole, years before the game's launch, was quoted as saying, "I expect World of Warcraft to reach 300,000 to 400,000 users very quickly--three to six months would not be unreasonable. The question will probably be: Can it keep those subscribers?"

The analyst's comment exemplifies just how no one could have expected Blizzard's first MMORPG to become such a worldwide phenomenon. Here are the past seven years of World of Warcraft:

-November 23, 2004 - World of Warcraft Launches in North America, coinciding with the 10th anniversary of the Warcraft franchise.

-December 2, 2004 - World of Warcraft becomes the fastest selling U.S. PC game in history.

It begins. World of Warcraft sells 240,000 units in one day, selling faster than any previously-released PC game in the U.S.

-December 13, 2004 - Blizzard cracks down on World of Warcraft item sellers.

Just shortly after launch, the studio threatened strict penalties against those who broke terms of service, including deletion of characters and accounts, and even legal action. Blizzard's bouts with virtual item sellers won't end here.

-February 11, 2005 - World of Warcraft Launches in Europe.

-March 14, 2005 - Blizzard bans more than 1,000 accounts for gold farming.

-March 17, 2005 - World of Warcraft reaches 1.5 million subscribers worldwide.

By this point, World of Warcraft was available in North America, Europe, and Korea. Along with this record subscriber number, the game also broke the record for the most concurrent users, surpassing 500,000 players simultaneously.

-June 7, 2005 - World of Warcraft debuts in China.

Several months after the initial U.S. launch, Blizzard goes after China, whose internet cafes and time-based subscriptions will add substantially to the MMORPG's user base.

-June 14, 2005 - World of Warcraft hits 2 million subscribers.

-June 29, 2005 - Blizzard announces its first BlizzCon convention will be held in October in Orange County, California.

-July 21, 2005 - World of Warcraft accumulates more than 1.5 million paying customers in China, pushing the worldwide consumer total over 3.5 million.

-August 1, 2005 - Blizzard North merges into Blizzard South.

With World of Warcraft quickly gaining steam, Blizzard decided to consolidate its North and South branches into its Southern California headquarters. With this move, the Diablo team at Blizzard North now shared a roof with the StarCraft and Warcraft teams at Blizzard South.

September 13, 2005 - Blizzard is put to the test as the "Corrupted Blood" epidemic spreads throughout World of Warcraft's player base. A glitch in a fight with high-level dungeon boss Hakkar saw his highly contagious "Corrupted Blood" attack spread unexpectedly from player to player, killing them off. Blizzard had to reset the servers as the virtual disease spread out of control.

-October 28, 2005 - Blizzard announces Burning Crusade.

At the very first BlizzCon, Blizzard officially announced World of Warcraft: The Burning Crusade, the game's first full-fledged expansion. Most notably, this update introduced Outland, the game's new otherworldly continent, as well as two new playable races, the Blood Elves and Draenei.

-December 19, 2005 - World of Warcraft reaches 5 million subscribers.

Just over a year since launch, the game hits a new record milestone, further bolstered by the game's steadily increasing European subscribers. In early 2006, the game hit more than 1 million European players, pushing the worldwide subscriber count over 5.5 million.

"World of Warcraft's growth continues to exceed all our expectations," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "We want to reiterate our thanks to the millions of players worldwide and to all the retailers who have enthusiastically supported the game over the past year."

-December 22, 2005 - Blizzard closes 18,000 accounts for gold farming and item selling.

-February 10, 2006 - Blizzard apologizes for trying to stop a gay and lesbian-friendly guild.

In early 2006, Blizzard found itself in a bit of controversy after a game master threatened to ban player Sara Andrews for advertising a "GLBT-friendly" guild.

At the time, Blizzard head of customer service Thor Biafore said, "[the warning] was an unfortunate interpretation of our current policies, which are under review."

-March 1, 2006 - Worldwide subscriber numbers surpass 6 million.

-April 14, 2006 - Blizzard reconsiders its deal with Chinese distributor The9.

Following a number of complaints that players in China experienced "widespread delays of over an hour when logging into the game," Blizzard put out a cryptic press release noting that the company "is currently actively exploring and discussing cooperation opportunities and further expansion of its business with local potential partners for mainland China." This release foreshadowed a number of future management and service-related problems the game would eventually face overseas.

-September 6, 2006 - Blizzard VP of game design Rob Pardo emphasizes World of Warcraft's accessibility.

"First we try to come up with what are really cool things, things that will get people to play for two to three years. Then we actually start talking about accessibility, how to make the content approachable and easy to learn. But it starts with depth first," said Pardo at the 2006 Austin Game Developers Conference (now known as GDC Online).

-October 4, 2006 - World of Warcraft receives its very own episode on the hit TV comedy South Park.

During South Park's 10th season, show creators Trey Parker and Matt Stone collaborated with Blizzard to create an episode titled, "Make Love, Not Warcraft." Much of the episode was set within World of Warcraft itself, and used machinima animation featuring assets taken straight from the game. The episode was received warmly by fans and critics alike, and went on to receive an Emmy for Outstanding Animated Program (for Programming Less Than One Hour).

-January 11, 2007 - World of Warcraft reaches 8 million subscribers.

-January 16, 2007 - Burning Crusade launches in multiple territories, including North America, Europe, Australian, Thailand, and more.

-January 23, 2007 - Burning Crusade sells 2.4 million copies in 24 hours, breaking the sales record previously set by the game's initial release.

-February 1, 2007 - Blizzard signs deal with The9 for Burning Crusade release.

After months of speculation over Blizzard's plans to continue World of Warcraft in China, Blizzard announced that The Burning Crusade would debut in China under the supervision of the game's current overseas publisher, The9. Under this renegotiated agreement, The9 would supply "provisions for hardware upgrades to the existing World of Warcraft infrastructure," local community management, tech support, and customer service, and would run the game on local servers.

-March 7, 2007 - Burning Crusade sales hit 3.5 million units.

-July 24, 2007 - The game sees more than 9 million subscribers.

-August 3, 2007 - Blizzard announces the game's second expansion: Wrath of the Lich King.

At the second BlizzCon, Blizzard officially debuted Wrath of the Lich King, which brought back Arthas, a fan-favorite character from Warcraft III, as well as the frozen continent of Northrend. In addition, the expansion introduced the the game's first -- and so far, only -- hero class: the Death Knight.

-December 3, 2007 - Vivendi and Activision merge to create Activision Blizzard.

In a sudden and shocking move, Activision and Blizzard parent company Vivendi announced that the companies would soon merge into a single entity, to be known as Activision Blizzard (dropping the Vivendi name in favor of Blizzard's). Of course, this new company now exists as one of the biggest and most influential publishers in the industry, serving as home to some of video games' biggest juggernauts -- from Call of Duty to World of Warcraft itself.

-January 22, 2008 - World of Warcraft hits 10 million subscriber milestone.

-February 7, 2008 - Rob Pardo discusses Blizzard's slow build toward World of Warcraft.

"We've taken steps toward our success. We didn't come out of the gate and try to do World of Warcraft from day one," he said at the 2008 D.I.C.E. Summit in Las Vegas.

-April 14, 2008 - The9 announces plans to release Wrath of the Lich King in China.

-July 10, 2008 - Activision Blizzard merger becomes official.

-August 4, 2008 - Blizzard announces cross-game achievements between Diablo III, StarCraft II, and World of Warcraft.

Prior to integrating the game with its revamped Battle.net service, Blizzard announced that World of Warcraft's impending achievement system would function in tandem with upcoming titles like StarCraft II and Diablo III. Just over a year later, these features would become a part of Battle.net itself.

-October 28, 2008 - World of Warcraft reaches 11 million subscribers.

-November 13, 2008 - Wrath of the Lich King launches in North America and Europe.

-November 20, 2008 - Wrath of the Lich King beats Burning Crusade's sales records, selling 2.8 million units on day one.

-December 23, 2008 - World of Warcraft attracts more than 11.5 million subscribers.

-April 16, 2009 - The game's Chinese operation moves from The9 to NetEase.

With The9's contract due to expire in June 2009, Blizzard announced that it would move control of World of Warcraft in China over to competing publisher NetEase. This move came as a huge blow to The9, as the game has served as the company's primary revenue driver.

-July 7, 2009 - Players in China temporarily lose access to the game.

While the transition to NetEase was intended to take place in early June, things became a bit more complicated when bringing the game back online, and Chinese players were left without access to the World of Warcraft for weeks on end.

-July 29, 2009 - The game returns to China as a closed beta.

The turbulent transition continues in China, as NetEase announces that, the game will only be available as a limited "closed beta" as the company continues to work out the kinks.

-August 6, 2009 - Government censorship hits World of Warcraft in China.

Eventually, news surfaces that the game will see some drastic changes before it ever fully returns to China. The Chinese Government's General Administration of Press and Publication mandated that in order to return to service, the game would have to see some distinct content revisions. Due to these new regulations, the NetEase-run version of the game featured innocuous sandbags instead of piles of bones, re-colored blood, and edited skill icons, which removed references to skulls and other assorted viscera.

-August 21, 2009 - Blizzard announces Cataclysm.

BlizzCon 2009 marked the announcement of World of Warcraft: Cataclysm, the game's third expansion. This time, Blizzard went beyond adding a new continent for players to explore, and re-worked the majority of the game's original zones, now torn asunder by a series of natural (and not-so-natural) disasters. Cataclysm also introduced the Goblins and Worgen as playable races, and of course added some new zones for high-level players to explore.

-September 21, 2009 - World of Warcraft restarts operation in China.

-October 12, 2009 - Blizzard announces all World of Warcraft accounts will be merged with Battle.net accounts.

-November 3, 2009 - The Chinese government causes more snags in the game's re-launch in the region.

Following the game's re-launch in China, the Chinese government ordered NetEase to stop allowing new accounts, as the country's Ministry of Culture and General Administration of Press and Publication clashed over who controls online content.

-November 4, 2009 - Blizzard introduces the first monetized in-game pets.

-February 8, 2010 - NetEase once again blocks new user registrations as it applies to government for Burning Crusade license.

-February 17, 2010 - Blizzard earns $1.1 million from the Pandaren Monk pet, donates proceeds to the Make-A-Wish foundation.

-April 16, 2010 - More than 140,000 players queue up to pay for in-game items.

In April 2010, Blizzard sold two virtual items for the game on its website: a Celestial Steed mount for $25 and a Lil' XT pet for $10. These items became so popular that Blizzard has to create a queue for players to purchase them. While the exact revenues never came to light, if all 140,000 users in the queue (not counting those who actually paid for the items) bought the Celestial Steed, for example, Blizzard would have made $3.5 million from a single virtual item.

-June 22, 2010 - Blizzard implements its Real ID system.

Blizzard's cross-game real ID system goes beyond simple usernames, and allows players to connect with their real-life friends by using their real names. This service also allowed cross-game chat between World of Warcraft and StarCraft II (which was then in beta-testing), and is now a fully-integrated part of Blizzard's Battle.net.

-June 23, 2010 - Activision Blizzard COO Thomas Tippl unworried about World of Warcraft "franchise fatigue."

"Look at [World of] Warcraft, right. They go from strength to strength, but it's because they innovate all the time. [Blizzard] improves the customer experience all the time. They improve the gameplay modes all the time. You can't be lazy. You can't get complacent," he said in a Gamasutra feature interview.

-July 6, 2010 - Blizzard announces that Real ID will show real names on the official World of Warcraft forums.

In an attempt to "promote constructive conversations" on the infamously rowdy World of Warcraft forums, Blizzard announced that its Real ID system will require players to use their real names when posting online.

"The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players -- however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild," explained a Blizzard known online as Nethaera.

"Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven't been connected before."

This plan, however, completely backfired, and an outraged fan base demanded that Blizzard abandon the new policy.

-July 9, 2010 - Blizzard revokes plans to put players' Real ID names on the forums.

After a few days of persistent fan outcry, Blizzard decided to keep the forum in its original state -- the Real ID system was never implemented on the forums.

"We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums," said Blizzard's Mike Morhaime in a Battle.net forum post. "As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums."

-October 7, 2010 - World of Warcraft hits 12 million worldwide subscribers.

This milestone marks the current all-time peak for World of Warcraft subscribers. The game hit this mark just a few months before the much-anticipated Cataclysm expansion.

-November 23, 2010 - "The Shattering" patch launches, forever changing the game's classic zones in anticipation of Cataclysm.

-August 28, 2010 - Wrath of the Lich King announced for China.

-December 7, 2010 - Cataclysm launches in North America and Europe.

-December 13, 2010 - Cataclysm sells 3.3 million in one day.

Just like every version of World of Warcraft before it, the Cataclysm expansion set a new record for day-one U.S. PC game sales. After a month on the market, the game had sold 4.7 million copies.

-May 5, 2011 - Blizzard donates an additional $800,000 from in-game pet sales to Make-A-Wish.

-May 9, 2011 - Blizzard promises to "decrease the amount of time in-between expansions".

Just a few short months after Cataclysm's debut, World of Warcraft showed its first signs of notable decline. Nearly every expansion had seen waves of players re-subscribe and eventually drop the game, but Cataclysm showed players dropping out faster than ever. As a result, Blizzard planned to limit the time between major expansions.

"As our players have become more experienced playing World of Warcraft over many years, they have become much better and much faster at consuming content," said Blizzard president Mike Morhaime in a conference call.

"And so I think with Cataclysm they were able to consume the content faster than with previous expansions, but that's why we're working on developing more content."

"We need to be faster at delivering content to players," he added. "And so that's one of the reasons that we're looking to decrease the amount of time in-between expansions."

-June 28, 2011 - Blizzard announces unlimited free trials.

In an attempt to further revitalize the game, Blizzard introduced a new trial that allowed players to play for free until reaching level 20, effectively turning World of Warcraft into a free-to-play game at low levels. In addition, all existing and future accounts would receive access to the Burning Crusade content, meaning players no longer have to buy the game's first expansion.

-August 3, 2011 - Subscriptions decline to 11.1 million.

-August 5, 2011 - In-game pet sales generate $1.1 million for Japan earthquake relief.

-October 10, 2011 - Chris Metzen, SVP of creative development, explains how Blizzard gives World of Warcraft a "heart."

"To us [writing] is not about the best [story] hooks in the world, or the most clever hooks," he said. "...It's not about being the most unique in the world, or the best-written dialog in the world. To us it's about heart, it's about the engagement," Metzen said at this year's GDC Online.

-October 13, 2011 - Blizzard auctions original World of Warcraft server hardware for charity.

-October 21, 2011 - Blizzard reveals Mists of Pandaria.

Just last month, Blizzard announced the fourth expansion: Mists of Pandaria. This newest update will add the much-requested Pandaren as a playable race, and the melee-based Monk class. As usual, this release will introduce a host of new zones, this time on the continent of Pandaria.

-November 8, 2011 - World of Warcraft loses another 800,000 subs.

-November 23, 2011 - World of Warcraft turns seven years old. The game remains the dominant subscription MMORPG by far, despite the fact that key development talent has long since moved on to work on the next Blizzard MMORPG, project "Titan." At its seventh birthday, the game remains formidable competition even for new MMOs.


Rebooted Battletoads For Game Boy Advance Was Almost A Thing

Battletoads ruined many promising young lives during the franchise's brief reign of terror in the early '90s. Scores of children suffered untold frustration at the hands of the nigh-impossible original NES game, and still more were scarred by sequels like Battlemaniacs and Battletoads & Double Dragon.

Thankfully, the toads were stopped, but in a moment of cartoonish villainy, Rare later sought to revive the series for the Game Boy Advance. As a recently released prototype ROM image demonstrates, the project didn't get far.

Former Rare developer "Jens" recalls working on the reboot alongside a proposed Xbox Battletoads game:

"I think we agreed on the team that the ultra-hard NES version would be difficult to sell nowadays, and many sections look very dated by now. We looked at all the other Battletoads games and I think we even had the arcade board running. We wanted to keep many of the features that people remembered positively of the games, while trying to focus the gameplay on some consistent mechanics to avoid frustration."

Jens continues: "Overall it was a big relief for me when it was cancelled. Developing on GameBoy while Rare was still owned by Nintendo was hard enough and I often felt like a second class citizen. Getting any resources to make a good GameBoy title would've been even harder as a 3rd party developer for a competing platform."


Japanese Zelda Pin Set Spans 25 Years In Iconic Cover Art

Import retailer NCSX is selling a set of Japan-exclusive The Legend of Zelda pins that depict cover art from all sixteen entries in the series.

Every main-series Zelda game is represented in the set, from the original Famicom Disk System release to the 3DS remake of Ocarina of Time. Even lower-profile titles like Four Swords Adventures and the Oracle games made the cut...though for some reason, manufacturer Tomy has neglected the CD-i Zelda games. For shame!

NCSX notes that the pins are only available via capsule toy machines in Japan, and argues that purchasing the complete set is much easier than attempting to complete the series at 200 yen a pop. The convenience comes at a price, however -- the full set of 16 pins will cost you $78.90, plus shipping.


Taco Fiction, Six Take Home Top IFComp 2011 Prizes

Organizers for IFComp 2011, the annual competition devoted to short and original interactive fiction games, announced the community-submitted scores from this year's contest, with Ryan Veeder's ranking the highest out of the nearly 40 entries.

According to GameSetWatch columnist and interactive fiction developer/maven Emily Short, who wrote up reviews for the IFComp 2011 submissions, Taco Fiction is "a comedy about crime and being in the wrong part of town", with a distinctive voice and an enjoyable flow:

"[It's] not a deep work, not a work with important social issues to reflect on, not a work of penetrating characterization; but a very well crafted, light-hearted, and entertaining bit of IF, somewhat reminiscent of Gourmet in the way it builds increasingly ludicrous problems out of its initial premise. "

At second place is Wade Clarke's Six, a text adventure about a children’s birthday party in Australia (in which you're one of a pair of twins playing hide and seek, and you have to find your six friends. Short says it's "beautifully implemented, with an over-the-top degree of polish".

Veeder and Clarke won $500 and $100, respectively, for their top scores. You can see how all of the IFComp 2011 games fared, and play them all for free here -- most of them are playable in your browser, but you may need to download an interpreter for a few of them.


Dizzy: Prince of the Yolkfolk HD Remake Coming To Mobile Devices

Codemasters announced today that it is set to launch a HD version of the classic 1991 release next month for smartphone and tablet devices.

Due for release on December 9, the remake will be available to download for iPad, iPhone and Android devices.

The original Dizzy: Prince of the Yolkfolk was released by Codemaster in December 1991, for a variety of platforms. This new version is being developed by DNA Interactive, while Paul Ranson, the original game's project director, is heading development.

Said Ranson, "20 years on and Dizzy: Prince of the Yolkfolk remains one of the most memorable games in the series for its puzzles and humour and it's an absolute pleasure to return to the director's role for this HD edition."

Dizzy co-creator Philip Oliver added, "It always astounds us what a loyal fan base Dizzy still has."

"Even after all these years people remember Dizzy fondly and it's great to see him return for his older fans and introduce him to a new generation of gamers."


Wine That Stands Up to Pesto















My usual go-to wine when strong green, herbal notes are part of a dish is Sauvignon Blanc. But New Zealand Sauvignon Blancs are often quite citrusy, and US Sauvignon Blancs can be too melony and soft for basil. So I opened a Chilean Sauvignon Blanc--and it was perfect with my linguine tossed with homemade pesto and topped with some heirloom cherry tomatoes.


The 2011 ViA+-a Carmen Sauvignon Blanc Gran Reserva (available for $13-$15 in the market) is made from grapes grown in the Leyda Valley. It has vibrant aromas of grass, gooseberry, and that uniquely weird smell of boxwood that I often smell in Sauvignon Blancs from the southern hemisphere. This wine was green and leafy rather than citrusy, with a backbone of acidity that was neutral in flavor but kept your mouth watering for more. The midpalate was herbal, making me think 'this is what Cabernet Franc would taste like if it were white and not red.' Cool and refreshing, this stood up to the basil. If you have the wine with something less resolutely green, you may find that its assertiveness is a problem but if you have basil, this is a good wine to go with it--and it represents very good QPR.
Full Disclosure: I received a sample of this wine for possible review.

Fish Eye Pinot Grigio: A Genuine Bargain in White Wine

I first enjoyed the Fish Eye Pinot Grigio in 2009 with my fellow wine bloggers at our annual conference (and wrote about that experience here). It was a humbling moment for many of us, who were a bit sniffy about the wine based on the cute label, its availability in large-format bottles and boxes, and because it was Pinot Grigio. There is a lot (and I do mean a lot) of terrible, cheap Pinot Grigio out there. So much of it, in fact, that I've stopped ordering it in restaurants.
So it is with great pleasure that I report that the 2011 Fish Eye Pinot Grigio still has a suggested retail price of $7 (though you can find it in the market for prices between $5 and $10), it is still delicious, it is still widely available throughout the country, and it is still excellent QPR. Expect zesty, pure lemon and lime aromas and to have those scents echo through the flavors. You might detect a nice peachy note as you sip, which takes off some of the bitterness that can be associated with Pinot Grigio.

This is a versatile, food-friendly wine that is light enough to pair with vegetables and salads at a weekend lunch, will be a great companion to asparagus and lemon pasta as you work your way into your spring recipes, and will be welcome at summer barbeques so if you see some on the shelf give it a try.

Full Disclosure: I received a sample of this wine for possible review.

Miracles Happen: Three Worthy Pinot Noirs for $25 or Less

Pinot Noir is a budgetary nightmare for most of us. Pinot is a finicky grape, which makes it difficult to grow, which translates into expensive bottles on the shelves. And that was before the movie that put Pinot Noir in everybody's glass, displacing Merlot.
Recently, I had not one, not two, but THREE bottles of Pinot Noir that were impressive--and none cost more than $25, which is quite reasonable by Pinot Noir standards. If $25 is too much for you--or you like more traditional tasting wines--scroll down to the final recommendation. At $12, it's a steal.

2010 Davis Bynum Pinot Noir (suggested retail $25; available in the market for $20-24) This excellent QPR example of Russian River Valley Pinor Noir has full-bore raspberry aromas and flavors with a burnt sugar edge. The mouthfeel is silky, with lots of toast and spice. The finish is long, with cinnamon and clove notes.
2010 Echelon Pinot Noir Russian River Valley (suggested retail $24.99; use the winery's "where to buy" feature to find a bottle near you) For around the same price as the Davis Bynum, and from grapes grown in the same place, this very good QPR example has intense raspberry fruit with a slightly candied edge to the flavors. The aftertaste is spicy, but less complex and dominated by clove notes.

(suggested retail $12) You might not expect to find Pinot Noir in Chile, but think again. This wine was much lighter in style, which some prefer, with pure raspberry aromas and flavors. You can't beat it for the price, this is a simple and delicious expression of the grape. Excellent QPR for a wine that will appeal to fans of more traditional Pinot Noir.

Full Disclosure: I received samples of these wines for possible review.

Sauvignon Blanc...from Slovenia

Wine is an adventure. At least that's what I've always thought. So many grapes. So many styles. So many countries to visit--even if it's only through the liquid in your glass.
So when one of my favorite addictions--er, on-line retailers--Garagiste up in Seattle offered a three-pack of Slovenian whites to try, I jumped at the opportunity. The three-pack cost around $45, which meant there was a $15 investment per bottle for a Riesling, a Chardonnay, and a Sauvignon Blanc. Recently, I opened up the Sauvignon Blanc and was extremely pleased at my first foray into Slovenian wine.

You might not think "Slovenia" and "Sauvignon Blanc" in the same breath, but there's no reason why you shouldn't do so. Most parts of the globe have a history of wine-making, and that includes central Europe. I had some amazing Merlot when I visited Prague, and have enjoyed some wonderful Romanian wine here on the blog, and one of my all-time-favorite wines from Trader Joe's comes from Hungary. As for Slovenia, they have a venerable viticultural tradition that goes back to pre-Roman times (check this site for more information). So don't be afraid to try wine from regions you may be unfamiliar with, as they often represent very good value, as in this very good QPR example.

2008 Marof Sauvignon Blanc ( purchased in a three-pack from Garagiste; available in the market for around $11) This terrific Sauvignon Blanc had tart lemon pith, gooseberry, and lemongrass aromas and flavors. It was very clean and precise, without being overly herbaceous. A nice balance of fruit and acidity made it an ideal partner for food, and you can't complain about the price! It would be excellent with all kinds of dishes, from salads, to fish, to roasted chicken with lemon. We had it with a soup made with ancient grains and vegetables, and the lively acidity was a lovely counterpoint to the earthiness of the kamut and lentils, and picked out the bright tarragon herbal notes.

Classic Cabernets for $15 or Less

There are all kinds of Cabernet Sauvignon out there. Some are too fruity for me. Some are too green. Some are too expensive. Some are too huge, with big alcohol and palate-punishing tannins.
I like my Cabernets to have a classic profile: plum and currant in the fruit department, pepper for spice, and enough acidity that I know I'm not drinking watered-down jam.

Here are three bottles that fit my preferences--and none has a suggested retail of more than $15. If you like your Cabernets big and bold or fruity and sweet, these wines may not appeal to you. But if what you're looking for is a wine that shows the grape's varietal character and an appealing price point, give one of them a try.

2009 Lander Jenkins Cabernet Sauvignon Spirit Hawk (suggested retail $15; available in the market for $7-$15) Rich plum aromas characteristic of this grape variety lead into a plummy palate with notes of mocha and eucalyptus. Though the tannins are fine-grained, they have a nice grip that will be appealing to lovers of more brawny wine. Excellent QPR.

2010 Robert Mondavi Winery Cabernet Sauvignon Private Selection (suggested retail $11; available for $8-$12 in the market) This wine has classic aromas and flavors of cassis, plum, herbs, and green pepper with smooth, well-integrated tannins. This will not necessarily appeal to fans of hugely fruity Cabernets, but if elegance is what you're after, you can't do better than this for $11. Excellent QPR.

(suggested retail $13.99; available for $7-$9 in the market) Another Cabernet built along classic lines, this bottle has some green pepper aromas and flavors among the cassis and cherry. There is good acidity, and tannins that area bit astringent in the mouth--which will make it a great partner for juicy beef dishes. Very good QPR (though if you find it for $7, consider this excellent QPR!)

Classic pairings for Cabernet Sauvignon include burgers, roast beef, grilled steak, and (a personal favorite from my childhood) Pepper Steak. If you're a vegetarian and want something to go with Cabernet, look for a recipe that uses rosemary like this white bean and rosemary soup recipe (sub veggie stock for the chicken stock). Rosemary and Cabernet are a match made in heaven!

Full Disclosure: I received samples of these wines for possible review.

Aromatic Food Calls for Aromatic Wine

If you are fond of aromatic food--including Thai, Moroccan, or Indian dishes--you might find them difficult to pair with wine. All those spices can overwhelm an ordinary white or red, and very tannic or very acidic wines can clash with what's on your plate. Often, I recommend Gewurztraminer or Riesling when there are lots of spices in a recipe (and I mean spicy, not necessarily hot).
There is another good option, however: Viognier. The grape is well-known among Rhone wine lovers, but may not be something you've tasted. Intensely aromatic wines made with Viognier can be wonderful with their floral scents and full-bodied texture, but there are many examples (especially inexpensive bottles) that taste a bit too much like dish detergent and feel waxy in the mouth.

So I'm really pleased to have discovered this excellent QPR option for those of you who would like to try something different in the white wine department. Try it with something like this one-pot chicken and chickpea tagine with bulgur (also from Mark Bittman...I'm on a Bittman kick these days).

2010 Wild Horse Viognier (suggested retail $17; average online price also $17) This wine is an excellent example of what Viognier can be, with lemon pith and honeysuckle aromas and flavors. Its stony core keeps it from getting sweet and sappy, and there is a liveliness in the mouth. Expect a nice interplay between the fruit and flower elements. This bottle would pair well with spicy chicken dishes, anything that uses lemons, Moroccan food, and Indian food.

Full Disclosure: I received a sample of this wine for possible review.

Warming up Winter with Syrah

I'm not sure why Syrah tastes like summer to me--but it does. And by 'tastes like summer' I don't mean it's the kind of wine you reach for in July: cool, fresh, and zingy. I'm talking, instead, about a wine that conjures up images of fruit ripening on the vine, dusty back roads, purple-and-red sunsets, and a garden full of herbs ready for picking.
Now that we're approaching midwinter, a touch of summer might be welcome. If so, why not warm up your evening with a beautiful, affordable bottle of Syrah, like this excellent QPR bottling?

The 2008 Andrew Murray Syrah Tous les Jours (suggested retail, $16; average retail price via online retailers, $17) is an exceptional bottle of wine for the price. There is a beautiful balance between the fruit, herb, and mineral notes in this rich Syrah. Black fruits dominate the aromas and flavors, and I detected black currants and blackberries. The wine has a smoky, spicy edge followed by a clean, crisp aftertaste. The wine's good acidity will make it pair with a wide variety of foods, including roasted and grilled dishes, Moroccan food, and even hamburgers.

To go with your Syrah, try this delicious pan-roasted eggplant and lamb pasta sauce from Mark Bittman's Food Matters Cookbook. If you are vegetarian, it would be easy to leave out the lamb and still be left with a rich, flavorful sauce. The acidity of the tomatoes will not clash with this wine, the eggplant's bitterness will be a nice foil for the fruit, and the oven roasting will bring out the smokiness of the wine.

Full Disclosure: I received a sample of this wine for possible review.

Spicing Things Up With Zin

Whether you love them or hate them, the next eight weeks are widely regarded as something of a challenge. Holidays. Family. Bad weather. Trips to the mall. Schlepping kids all over creation. Lots of turkey and mashed potatoes.
To survive, you need to keep some spice in your life. Start with some nice Zinfandel, and throw a pot of chili or pasta on the stove. It will keep you going during the darkening days of winter.

Here are two highly affordable Zinfandels for you to consider:

2009 Ravenswood Zinfandel Old Vine Vintners Blend (suggested retail $10; available in market for $7-$13) This very good QPR Zinfandel has smooth black cherry and blackberry aromas. You'll find the same fruits in the flavors, along with a smoky, spicy aftertaste. The wine has fine tannins, giving it an impression that is fruit-forward, but not too jammy.
2010 McManis Family Vineyards Zinfandel (suggested retail $11.99; available in market for $9-$14) Pure of taste and light on its feet, this is all about the blackberries in the aromas and flavors. There are nice spicy and pepper notes in the aftertaste, too. At 13.5% ABV, this is not a monster of a wine, but a lovely reminder of how Zinfandel can be elegant. Excellent QPR for around $12.

Full Disclosure: I received samples of these wines for possible review.

Exiting the Wine Superhighway with Malvasia Bianca

One of the great things about wine is that no matter how much of the stuff you taste, there is always a new adventure to be had on the shelves of your local store or at your local winery (and yes, most of us actually do have a winery somewhere within driving distance!)





Much-Maligned Merlot

Once the darling of wine-by-the-glass programs around the country, and purchased by the gallon by people who didn't know what else to buy, Merlot has been relegated to the margins of wine culture. "You drink Merlot?" people have asked me with horrified expressions.
Yes. I drink Merlot. It's a great food wine--far easier to pair with most dishes than its more structured sibling, Cabernet Sauvignon. Merlot has a bit of softness, a hint of richness, that make it a good choice for autumn and winter meals.

But Merlot critics do have a point: there was such a high demand for Merlot some people got carried away and began mass-producing wines that lost all of the plummy, peppery, clove, and mocha notes that make wines made with this grape distinctive.

Here are a few affordable bottlings that will get you reacquainted with Merlot. And here's a handy list of foods that go well with them: Mustard, Mushrooms, and Meatloaf (and other dishes made with ground beef). It's an easy list to remember, and will help you out in the store whether you're inspired to make Melissa Clark's Chicken with Mustard Croutons, Jamie Oliver's pappardelle pasta with wild mushrooms, or a classic meatloaf or burger.

2009 Rutherford Ranch Merlot (suggested retail $18; available for $14-$20) With characteristic chocolate, plum, and spice notes that persist from the aromas, through the flavors, and continue on into the aftertaste, this is a very good QPR choice. Nicely balanced between fruit, acidity, and oak, the wine impproves with air, suggesting it is suitable for drinking between 2011 and 2014. Buy a bottle for now--and set one aside for 2012 or later.

2009 Arroba Winery Merlot (suggested retail $19.95; available for around $15) A good QPR choice with plum and baking chocolate aromas and flavors. Good acidity and spice in the aftertaste makes you head back to the glass for another sip.
2009 Bella Sera Merlot (suggested retail $7.99; available for $7-$11) Very good QPR at around $8, this Merlot smells and tastes of plums with hints of chocolate around the edges and pleasingly smooth tannins. It may not convince Merlot skeptics, but those who enjoy the grape should give this Sicilian bottling a try.

2008 Concannon Vineyard Merlot Selected Vineyards (suggested retail $10; available for $7-$11) Another Merlot for the price, with more structured rich plum and currant aromas. These fruits are evident in the flavors, too, which are nicely accented with spice. A reminder of the versatility or Merlot, and that the grape can be great if treated well.

If you haven't had Merlot for a while, give it another try. You may find yourself pleasantly surprised by what's on offer these days.

Full Disclosure: I received samples of these wines for possible review.

The Pursuit of Chardonnay

There are days when I just despair for the future of Chardonnay. All it takes is a string of uninspired, overly manipulated examples with loads of fake oak flavors and it makes me swear off the stuff for weeks.
But it only takes one good bottle to remind you why some of the world's great wines have been made from the grape.

If you're in pursuit of Chardonnay, this bottle should help you remember what Chardonnay can be.

2009 MacMurray Ranch Chardonnay Sonoma Coast (suggested retail, $20; available in market for $12-$20) This is a good example of a California Chardonnay that has seen some time inside a barrel, so there are flavor elements that derive from oak, namely a vanillin note that did not strike me as at all fake or forced. Hurray! The entry for the wine comes from its aromas of dough and apple (a bit like an apple crumble), with a note of honeyed vanilla that is the prelude for tastes to come. The flavors are dominated by cream and apple, with a cantaloupe note that I can't say I've ever tasted in a Chardonnay before, but which added an interesting dimension to the wine. Creamy vanilla notes linger in the mouth after your last swallow. Very good QPR, if you like rich and full-bodied California Chardonnays that remain true to the grape.

Full Disclosure: I received a sample of this wine for possible review.

Napa Cabernet for Under $20

Cabernet Sauvignons from California's Napa Valley are among the iconic wines of the USA. They have a cult following, and are in heavy demand, which means that they have hefty price tags, too. Is it possible for those with leaner wallets to see what the fuss is all about.
Absolutely.

If you're looking to try a Napa Valley Cabernet--with all the rich flavors that the appellation promises--try to get your hands on this bottle. It may not have all the complexity and structure of a $100 bottle of Napa Cabernet, but for around $15 it's far more affordable.

The 2008 Irony Cabernet Sauvignon (available in market for $11-$17) is a very good QPR choice in Napa Valley Cabernet, with good varietal character and some distinct Napa pizzazz. High-toned plum, cherry and pomegranate aromas and flavors gain depth with a cedary, spicy aftertaste that reminds me of much more expensive bottlings. Though the tannins pucker the tongue with a nice grip, the wine is never heavy. As a result, it is very food friendly and will pair beautifully with stews, roast meat, and steaks.

Full Disclosure: I received a sample of this wine for possible review.

Something to Celebrate

Five years ago, on 7 October 2006, I wrote my first blog post after going wine shopping. Here we are, more than 714, 000 visitors later. As with most things in life there have been ups and downs, some bumps in the road, and some unexpected miracles which led to unexpected hiatuses in posting. Thanks for sticking by me through thick (when I wrote a post a day) and thin (when I wrote no posts for months) and everything in between (like now, when I'm doing my level best to post every Monday and Thursday--or in this case, Sunday and Thursday).
Since a 5th Year Anniversary is something to celebrate, today I've got a round-up of under $20 sparklers for you. They come from Italy, France, and Austria. And because they're affordable you don't need any particular excuse to buy one and open it just because it's Monday!

2009 Weingut Markus Huber Zweigelt Hugo ($18, domaineLA; available in market for $16-$17) A nice choice in sparkling roses under $20, this is made with Zweigelt, and has distinctive strawberry aromas and flavors. Very yeasty (almost beery) in terms of the carbonation, this is a more rustic sparkling wine perfect for charcuterie or a plate of grilled sausages. Very good QPR.

($15, domaineLA; available in market for $16-$19) Very good for the price, this wine is made with Chenin Blanc, Chardonnay, Cabernet Franc, and Cabernet Sauvignon under biodynamic growing protocols. The color is rose-gold, and the bubbles are medium-sized and long-lasting. Crisp citrus flavors are paired with richer notes of bread dough and toast. Even Champagne lovers will be impressed with the quality and depth of flavor for $15. Excellent QPR.

N.V. Sorelle Bronca Prosecco di Valdobbiadene Extra Dry
(under $20 at domaineLA; available in market for $14-$18) Clean lemon and lemon-blossom aromas and flavors, and the bead is quite small, which makes for a fun, frothy Prosecco that is good enough to be had on its own as opposed to mixing into Bellinis. Very good QPR.

(suggested retail, $17; available in market for $12-$15) Greenish in color with small bubbles. this wine is part of a new venture in wine making from a Spanish/Italian team. The partnership really shines in this wine which has the apply/bready notes of Spanish sparklers and the citrusy notes of prosecco without any bitterness or excessive yeastiness. Crisp, but can stand up to food especially vegetables and fish. Very good QPR.

Full Disclosure: I received a sample of the Voveti for possible review.

When Life Gives You Lemons...

There is something fresh, clean, and bright about the scent of a lemon. No wonder we use the juice to liven up the flavors in food, and put fine ribbons of lemon peel in so many dishes to add just the right crisp, sweet note.
Today I have two recommendations for lemony wines. Like lemon juice or lemon peel, these bottlings will brighten up your table and enhance the flavors in food. And here's something that will put an even bigger smile on your face: they both retail for around $11.

2010 McManis Family Vineyards Pinot Grigio (suggested retail $10.99; available in the market for $8-14) For around $11 this wine impresses with its clean-edged lemon peel aromas, pure lemon flavors, and slightly waxy texture. There's not a false note or a rough edge to be had, and it's not too bitter so it's a perfect wine if you're looking for something citrusy to accompany lemon-roasted chicken or piccata. Excellent QPR.

(suggested retail $11; available in the market for $8-11) With loads of lemon and lime zest in the aromas, this wine is reminiscent of the fresh, zippy Sauvignon Blancs from New Zealand. The aromas are echoed in the flavors, which take on a nice lemongrass complexity. Clean, zesty, and focused this is another steal for the price. Excellent QPR.

Full Disclosure: I received samples of these wines for possible review.

The Future Looks RosA(c)

Now that we're into autumn, you may think the future looks decidedly less RosA(c).
Those of us who drink RosA(c) wines--those pale to dark pink bottles of wine made from everything from Cabernet Sauvignon to Zinfandel--tend to think of them as summery offerings, suitable for picnics and barbeques but not for serious food.

Actually, RosA(c) wines are versatile and food friendly. They pair with almost everything. Served with a bit of a chill, they offer refreshment when your table contains spicy dishes. And they are usually very affordable.

Here are two of my favorite RosA(c)s, which I tasted over the summer and early fall and which I have no problem recommending to those of you who are ready to take out your stew pot and turn on your oven. And both of them are dry wines--which means that they will pair with almost everything.

2010 San Giovanni Garda Classico Il Chiaretto ($15.00, domaineLA; available in market for $13-$15) This delicious RosA(c) is made from an Italian blend of Barbera, Groppello, Marzemino, and Sangiovese. You will smell the strawberries, and the aromas carry over into the flavors. There is a pleasant stony edge to the strawberry tones, and a lovely, savory note in the aftertaste. Well-balanced, medium-bodied, and . We had it with a Jamie Oliver dish of grilled tuna with oregano and lemon, grilled zucchini, and some garlicky cannellini beans, and the wine had the right amount of fruit, acidity, and minerality to pair with the dish. It would also be great with creamy pasta dishes, sausage, or roast pork. Note: It comes in a cute, chubby bottle but it does contain the full 750ml that you're used to.

2010 ChAC/teau d'Esclans CA'tes de Provence Whispering Angel ($20.99 from my local independent grocery store; available in market for $13-$27)
This wine is very, very pale pink in color--think ballet-tights pink. The aromas are even drier than those of the Il Chiaretto, with under-ripe strawberries, chalk, and melon rising up from the glass. The flavors echo the aromas, but the chalk becomes more intense. Very dry, very savory, and very good QPR (though if you can get it for under $15, you will find it's excellent QPR) This wine is made mainly from Grenache, with some Rolle, Cinsault, and Syrah blended in to it. A nice pairing for shrimp or other shellfish, salmon, tuna, or roast chicken.

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